A classic game, now remade with extra stuff! - - - - - - - - - - - - - - :: < RULES > :: - - - - - - - - - - - - - - Cards will be drawn from a pile, and you have to play all the cards to complete the level. You can only play cards that are similar in color or number (brighter cards can be matched, darker cards cannot). You can click the pile to draw a card. Playing cards increases card combo, this makes the next card you draw better and even get exclusive court cards, however you lose it once you draw a card/use a card's ability that makes you choose. (Press SPACE to make all the available matches appear in front of all the other cards.) - - - - - - - - - :: < CARD ENCYCLOPEDIA > :: - - - - - - - Rank 1 :: Numbered Cards : 1-10 Rank 2 :: Numbered Symbols :: 2.502 [ α ], 4.66 [ δ ], 0.84 [ sin(1) ], 3.14 [ pi ], 1.62 [ φ ], 6.28 [ tau ], 0.5 [ 1/2 ], -0.5 [ -1/2 ], -1, -0.5 [ -1/2 ] Randomize :: Randomizes all card colors when played. Evolve :: When played, choose a card to transform into a better one. Elipsies [ ... ] :: Able to match with any non-number cards. Wood :: +2 Card Combo when played. Rank 3 :: 1.1618 [ gold φ ] :: +4 Card Combo. Lock :: Unable to be affected by card abilities that affect its value/color. Double-Tone :: Has 2 colors instead of 1. Bobby :: Has a 70% chance to turn a card into itself when played. Inf :: (no effect) Ice :: Slippery, and will disappear after 30 seconds. a :: Able to change its number value with the arrows on the top-left. Chameleon :: Constantly changes color. Discard 2 :: Discards 2 random cards when played. Destroy 1 :: When played, choose 1 card to destroy. Eye :: Changes 3 random card's color to be the same as this when played. Transform :: When played, transforms 3 cards to random cards. Tree :: Has 2 colors, breaking it gives out 2 wood cards and a random card. # [ hash ] :: Matches with any numbered cards. Rank 4 :: Wild :: Able to match with any card. 4 Discard Wild :: Wild + Discard 4 random cards when played. Gift Wild :: Wild + Gives out 3 random cards when played. Key Wild :: ??? Yubber Wild :: Wild + Choose 4 cards to destroy when played. Empty :: This transforms into the card last played if that card had an ability when played. Pencil Wild :: Wild + Turns desaturated and blank cards to normal. Soul :: When played, choose to get a good card or discard 3 cards. Rank 5 (these can only be obtained by having high card combo or evolving) :: Jack Wild (15-19 CC) :: Turns 3 random cards into Discard 2 cards. Queen Wild (20-24 CC) :: Destroys half of your cards. King Wild (25-29 CC) :: Turns 8 cards into Gift Wild cards. Ace Wild (30+ CC) :: Discard 30 cards. - - - - - - - - - - - - - - - :: < BOMBS > :: - - - - - - - - - - - - - Bombs have a chance to appear every level! These will have a countdown that ticks down every time you place or draw a card and when it reaches 0, it will explode into cards that you DO NOT want. Bombs can only match with colors except for certain ones. Bomb Types :: Regular :: The most common, explodes into 13 numbered cards. Gray :: Will blow up into 8 desaturated cards. Integer :: Can only match with the number on the card, explodes into 5 blank cards Obsidian :: Cannot be moved, explodes into 3 blank desaturated cards. Enjoy!
(Please report any and all bugs that you might find!) Original game and OST by @FromUkraine2 Everything else is from me. (Originally, there was going to be a lot more stuff, but burnout. Although, I might come back to this and add more.)