lambetrian shadow renderer, it takes a couple of seconds, and uses a modified kesheri sprite because this has no atmosphere and there’s a continent sticking out somehow, no ring shadow tho. also this is NOT canon, as for it to be canon would require kesheri’s atmosphere to be gone (atmospheric scattering) (use turbomode) sequel to https://scratch.mit.edu/projects/1131273831/
no, I’m not using this as a new kesheri sprite, because it’s not a sprite, it’s a non-realtime shadow renderer also if you’re confused, kesheri is catz41 this is a slightly modified script from the atmo renderer, and it is way simpler and thus faster (the atmo renderer actually raycasts through the atmosphere to get total scattering, also known as neumerically integrating, which is slow)