Q: dash W: forward S: backwards A: left D: right space: bat 1-4: change models 1: white 2: black 3: skittles (literally a disadvantage because of the blood pool) 4: grunt (is slightly larger)
killing zombies gives upgrades! Upgrades (appearing from left to right) #1: speed up (1500 dollars, +0.75 speed) #2: stamin-up (1750, 25 extra max stamina, stamina regen: 0.12 to 0.06) #3: assault rifle (0.25 cooldown, 32 pellets, 1.95 second reload. Have fun! [49 damage dealt]) #4: lethal (S) dash (1250 dollars. pretty easy to understand.) #5: health leech (1750 dollars. 5 health on hit, and 15 health on Lethal (S) Dash kill.) Threat upgrades: +1 zombie health: 25 damage +1 zombie spawn: 50 damage +1 zombie health, +2 zombie spawn: 75 damage DO NOT TURN ON TURBO MODE!! everything breaks almost instantly. experiments: currently.. none! the game is in an alright state. currently updating: the Lethal (S) Dash model! Updates: V1.0 game release!! V1.1 perks finished, Health Steal added V1.2 zombie remodel! V1.3 .. V1.3.1 okay the model wasn't supposed to look like that when its inactive V1.4 burst rifle made actually good v1.5 models for (almost) everything changed! V1.5.1 changed player model again V1.5.2 added a player model variant! no way to change them. Yet V1.5.2.2 press 1-3 to change models! 1: white 2: black 3: skittles V1.6 press space to reach out and hit people with a bat! V1.6.1 new low health indicator! V1.6.2 bat now takes 15 stamina to swing and moves you forward slightly as compensation. new model! grunt. V1.6.2.1 hitting a zombie with a bat lowers your stamina even more. V1.7 the giant update is out! -model will change VERY slightly when damaged -2 moves. a 3rd is planned. -slow, but has a MASSIVE (you know what else is massive?) health pool. V1.7.1 slowed giant by 0.75 steps to make the charge less harmful added a chance for nothing to happen takes more minimum time (4-->5) but less maximum time (7.75-->7.25) to use a move. V1.7.2 sneaky stamin-up nerf :)