(Based off of Apple II color/black&white monitors.) To be Paired with my soon to be Scratch Assembler. Basic Functions Included -Messy Way of Drawing -Some Shades of Gray. -Simple to Use! Press the spacebar to open commands. Use poke, to change registers, thus changing colors. If Color? = 0 it means that you are using Mono mode. That means all you can see is black and white. But in high-resolution! 1 = White 0 = Black If Color? = 1 it means you are using Color Mode. That means you have a total of 4 colors! Although you split your resolution in half. To use colors, is a bit complicated, but easy to learn. Pair 2 bits together. Changing the values of the bits, changes the colors. 11 = White 00 = black 10 = Dark Gray 01 = Light Gray Thats how you make color!
Different Images. Copy them and use the "load" command to paste them in! 00000011110000000000011001100000000011000011000000001001100100000000100110010000000010011001000000001001100100000000100110010000000010011001000000001001100100000000100110010000000011000011000000000110011000000000001111000000 - Coin -(NoColor) 01000101111111110010000111001100001000011100000000100001110011000100010111111111011001111100000011100011111100110010111111000000111011111111111111101111111111111110111111111111111000111111111111101111111111111010101111111111 - Flower&Text - (Color) Issues Optimization - HIGH PRIORITY Switch to 9-bit for Color - LOW PRIORITY Version History Pre-Alpha -Black and White Only -Clones -Edit RAM itself to color. Alpha 1.0.0 -Added Two Color Operation -Simple Way for Pixels to speak with Ram -Simple Coloring Tools -Basic Commands -Save/Load Alpha 1.0.1 -Simple Tweaks Alpha 1.1.0 -Tackled Spaghetti Code and Majorly Optimized Code