TURBO MODE REQUIRED!! Press any key to type. Even if they Use Shift. Description of Lists and Essential Variables used in Key Presses LISTS: RAM_TEST Is where it stores pixel data. PreLoaded_Characters is where it stores the recent key-presses so that they may be parsed for the system to draw said key-strokes. CharacterAssets This is where it can check what key is being pressed, They are fine tuned to check so that the characters are paired up with the data relating to them in Hard_Drive Hard_Drive This is where the monitor grabs thew data and loads it into Ram_Test. VARIABLES: WordsPerSecond This is used to check to see what keystroke is being pressed. Going through the list of CharacterAssests, it is mainly used at Item(WordsPerSecond) of CharacterAssets MyClone This is used as a second measure of accurately find which item in Hard_Drive should be used for drawing the character. HardDrive Selector This selects which item for the HardDrive. I know these names are redundant, but they were used early on for different purposes and failed creations. I hope my explanation of the scripts and vairbales/lists will help somebody fix my problem. Thank You.
A Complete Rework of my other Monitor Simulation. Pre-Alpha 1.0 - 1-bit Color - 240x180 resolution. (1/4 of Scratch's Resolution!!) - No way to draw, unless you manually edit RAM. Pre-Alpha 1.1 - Simple Drawing Tool Pre-Alpha 1.2 -Changed Drawing Format -Tile-Based Pixel Support Pre-Alpha 1.3 -Basic Text Editor Pre-Alpha 1.4 -Fleshed Out the Text Editor, still some small bugs, but works mostly fine.