V2.1 Sans WASD - Blue Magic Z - Bone X - Blue Bone C - Orange Bone V - Gaster Blaster B - Blue Gaster Blaster N - Orange Gaster Blaster M - Small Gaster Blaster , - Small Blue Gaster Blaster . - Small Orange Gaster Blaster H - Horizontal sliding bones F - Croissant G - Donut / - Gold Bone L - Dodge 1 - Set Soul to Red 2 - Set Soul to Blue 3 - Set Soul to Purple 4 - Set Soul to Green 5 - Set Soul to Yellow Y - Asgore Orange Slash U - Asgore Blue Slash ! - Manual Firing Mode @ - Automatic Firing Mode Sans (Phase 2) All previous attacks, plus... WASD - Fast Blue Magic Q - Cross Blaster Pattern E - Plus Blaster Pattern R - Blue to white bone pattern T - Sliding bones Human Arrow Keys - Move Around Spacebar - Attack Sans [He can't keep dodging forever.] ; - Use item I - Shoot Bullet (Yellow Soul Mode) O - Rotate Left (Yellow Soul) P - Rotate Right (Yellow Soul) The buttons in the bottom right control the direction your attacks will fire in. "Custom" uses a custom aim point that will set at your cursor position when you click. Cycle Through them with # and $ keys. The buttons in the top left of the screen control your bone-wall power. You can click on them or use the % and ^ key to cycle between them. More powerful wall throws are taller, but also slower. The buttons in the top right control the bone height. Click on one of the thirds of the slider to control the height of bones. You can also use & and * to cycle through the different bone heights. Just below the bone height buttons is a bone speed button, which allows you to modify the speed that the bones travel. Right below that is the "Pause Blasters" button. The Blaster on the button indicates whether Blasters are going to fire or not. If its mouth is closed, no Blasters will fire until its mouth is opened again. Clicking it will toggle between the two. The buttons with the SOULs on them allow direct control of blue magic. They allow Sans to change the gravity (or lack thereof) of the SOUL without throwing them or raising traps. Click on them to select them. The little square and rectangle buttons to the left of Sans allow you to toggle the size of the box between small and large. Debug codes (press P to input, see inside the stage for what exactly they do): phase choked up final impatience info crossmas holloween mr beaster underversary entirely ordinary and unremarkable blue big shot
Credits: ____________________ Thanks to @theluigiduck2 for the original and amazing project. And thanks to @Sawyerdakraken for pointing out bugs that I may have missed or overlooked during testing. And thanks for getting 80 views. One of the best projects and biggest I have ever done. Even if it isn't all me, I still feel accomplished that I got this far, thank you all so much for getting me here. ________________________________ Timeline: ________________________________ May 30, 2025: Added Purple Soul Mode June 3, 2025: Added Green Soul Mode June 11, 2025: Added Yellow Soul Mode June 16, 2025: Added Mobile Compatibility June 24, 2025: Added Croissant Attack June 25, 2025: Croissant Bounces Off Green Shield June 26, 2025: Added Gold Bone June 27, 2025: Added Orange and Blue Slashes (Asgore) July 4, 2025: Added Donut July 5, 2025: Added Rotating Yellow Soul and Keybind REVAMP July 10, 2025: Real Donut Bouncing and Donut Size August 3, 2025: Added new code: big shot September 29, 2025: Fixed Yellow Soul Interactions October 14, 2025: Fixed Slash overlapping and updated Graphic. October 14, 2025: Added Anniversary Mode using the underversary code.