A game inspired by Capture the Intellienge. Where Zamonel Shinyoru traps Klash in a realm of familiar friends, but they're foes. Can he escape, or suffer in Zamonel's Wrath. Controls: Arrows - Move Space - Sprint Complete the objective. This is shared for now, as hard mode and Tower will be finished after summer. (I hope) Updates: June 28, 2025: Release July 8, 2025: Some enemies and stuff have been updated. All Expurgation Station and Hard Mode enemies are in the game and are finished, they won't appear in the normal game. As if Hard Mode is WIP, same with Tower Mode. (Might add custom mode too.) July 23, 2025: ASD utimate changes. August 6, 2025: Shadow Watcher changes. September 24, 2025: Another Watcher Redesign. (Hard mode will be in progress.) October 18, 2025: Reshared due to bugs maybe. August 23, 2026: New Hard Mode. Replacement for final chase music on normal mode. Slight Changes for most of the enemies in the game. Sprinting Changes I guess. Expurgationist and M.H.B are in the game now but don't show up in normal or hard mode. So yeah, I completely finished Expurgationist for @nevertheless777 and pretty much that M.H.B is finished but kinda still WIP because not all enemies will be timestopped by him. New Shadow Watcher Voicelines. Infected WRT Soldiers are redesigned and renamed to Infected Frontlines. 2 Stages have new mechanics, they're in Hard Mode BTW. At the end of Hard Mode is [REDACTED]. There are upcoming things like the tower and custom mode. And even new entities such as Devilsent, IMAGE_FRIEND, and slightly some entities from Haunting Minutes. Even a secret entity known as 03. Another reshare because I wanted this to be the recent shared project again. I forget to note this but there might be a possible chance of secret levels to appear. Longest Changelog there is here... August 24, 2026: Fixed the Missile from Commanded Amalgemation.
Credits to those who made their characters and stuff. Those Including @WolfenWitch10 (Me), @SSBAwakened @nevertheless777 @Noahsaturn @WillQue2009 and many more.