Instructions are inside. For testbed: Follow me and ask for it in comments! For better experience: https://turbowarp.org/1183112759?interpolate&clones=Infinity Credits: Music: Pixabay as usual Multitouch joystick: @Oemsuper Main music: David Fesliyan - Ready to Fight Intro music: David Fesliyan - Unfolding Revealence Tags: #games #fire #firevsice #shooter #arcade #8bit #pixel #bullethell #trending #popular #games #fire #firevsice Hi.
All the pixel art is from Google. Can you beat 500? It is my max score. Please report bugs. Update log- 1 July 2025 - Exploding fireballs, Healthbar, a little buff for player, highscore 26 July 2025- Added splash screen, title screen (finally!), nerfed enemy spawnrates, and added new types of coal: -Coal Fragments: Give less health than normal coal, but appear more often. Gives 1 HP -Blessed Coal: Rare, will give 50 HP -Divine Coal: Very rare, gives 100HP -Hypercharged Coal: SUPER RARE!! Gives 1000HP and temporarily increase firerate. 29 July 2025 - Better instructions menu, added two new types of enemies: Rammer: Fast but small and weak. Comes in bunches of 4 and 6 in Level 5. Shooter: Self explainatory, shoots icicles at you. 30 July 2025- Added the boss. Attack patterns are in Instructions (in-game). The title screen now has another display. Added twigs (suggested by @Oemsuper). They spawn in bunches of 3. 10 August 2025- Testbeds now have an improved experience. Press [SPACE] to use testbed commands if you are one. Powerup spawn- Click the "TESTBED" button. A panel will appear. Use the scroll wheel to select a powerup (will be in the center box). Click it to spawn that powerup. Godmode- Easy to use. 31 August 2025-Mobile support (suggested by @admin_cat_123), better music and rearranged the menu. - Some minor changes I forgot. 5 September 2025- Improved mobile experience (suggested by @Oemsuper) -Added a cursor because why not? -Nerfed powerup rates 13 October 2025- Buffed the boss. -Increased powerup rarities. -Rearranged the menu. Made the cursor look cooler. -WASD controls are finally here. (side note for @Oemsuper - before you ask, no, juggernauts will come later on.) 15 November 2025- Nothing special, but a cooler thumbnail. 22 May 2026- The TesterStrings_ bug has finally been fixed. 24 May 2026- The enemies have been buffed. -Juggernauts have been added, in the honour of @Oemsuper. -Winning the bossfight now doesn't immediately end the run.