Green flag as usual. Then use arrow keys and space (and other keys when prompted) to navigate the rudimentary menu). I recommend reading all of the in-game instructions before starting a battle. Comment with bugs, suggestions, thoughts, et cetera. I want the battles in the game to be tough but doable. Note that appropriate etiquette for commenting that a character or move is too strong is to post "(name of character or move) OP plz nerf", preferably followed by a detailed discussion of what needs to change. Also, if you want to see inside and take a look at the character portrait costumes in the "Convo GUI" sprite, give me any artistic critique and feedback you have. Right now I think Ross and Pitcairn especially look weird... and Lilias looks too young. Also, these are supposed to be their "neutral" faces so if anyone looks particularly angry, happy, worried, et cetera, let me know. For some of them, that emotion might be in character, but for others, maybe not.
Everything by me Programming by me Art by me (these are not the game's final graphics) Music by me (mostly for finding lag) Isle of Dolor characters by me This project uses a nearly finished version of the Cormorant game engine that Isle of Dolor will be based on. DEVLOG: 1/11/2017 - Added convo portraits and replaced Craig combat sprite with Orif because I'm rewriting the plot a bit and Orif is now a companion character rather than Craig. Working on movesets for more playable characters. 1/10/2017 - Initial Release