I am not good at vector or bitmap art but hopefully this turned out fine for those who (like me) cannot read my handwriting, I have transcribed it here: The Patrurbs Description: A seemingly infinite grid of similar buildings and structures, all colorless and floating in a white void. World laws: Pattern grows along the grid. Gravity does not exist. Most light is varying shades of gray. Most structures grow as if they were imbued/corrupted by pattern. All OSHA affiliated people disappear mysteriously upon entering the world. (cont.): Entities of pattern instinctively know their way around. Melancholy festers in all who linger. Melancholy corruption empowers woe wraiths. The edges of the city are connected so that one may move in one direction and eventually return to their original location. (map page): (it's a cube) 100,000 km Building types do not *usually* change at different heights. Cruor lake Description: A lake of cruor covered by an obscuring layer of dust. (should be treated as part of a world, not a whole world) World laws: It is nearly impossible to tell that the lake is there due to the dust. This often results in creatures stepping in accidentally. Anti-Entropy and aether fossils naturally repel cruor while in the lake. Cruor density is not uniform throughout the lake. In places of high cruor density, cruor may mass together to create unsentient cruor constructs. Cruor corrodes much more intensely at higher densities. Cruor from the lake tends to evaporate slowly when taken out of the lake. (cont.) Higher densities of cruor can resist the repelling effect of anti-entropy and aether fossils. While cruor is still present in the lake, it regenerates to refill any missing cruor. (map page): 1000 km by 2000 km shallow (pinkish purple) deep (red) aether fossils (blue) I had to shrink the key to fit the scale in, so it is extra difficult to read (sorry)
ty spin for making wm its rlly cool song is ghost choir by Louie Zong only somewhat late