W A S D, arrow keys, or space to move click to place q to change block r to reload level z to inflate x to inhale l to save level k to load level i to spin p to pose g to play green greens h to toggle lighting IN DEVELOPMENT kirby tiles are color 18 - 38 What Should I add? Level conversion tool for codes from v0.8 or earlier: scratch.mit.edu/projects/1194945338/
Nintendo for the kirby graphics and music. Tile Scrolling, FPS Checker, Some Platformer Physics, Etc. by @griffpatch Powered by my Scrolling Platformer v0.3 Projectiles and Title Screen from Normal Attack Game Everything else by me Btw idk how it says thanks to myself. Didn't mean to do that. :/ -------CHANGE LOG--------- v0.3 - Initial Release v0.3.1 - Debug with y v0.3.2 - Added Blocks from my other game PixelBox, T to change color to tile on cursor. v0.4 - Saving and loading levels (l/k), Animated Objects, Changes to Enemy Movement, Waddle Dees, Fixed Enemies Moving as Stars (just realized i didn't actually :/) v0.4.1 - Enemies Jump More Frequently, Changes to Saving Text, Moved Waddle Dee and Test Enemy's Default Position v0.5 - Health, Enemies Damage You, Changed the way Objects are Animated, Changed the way Gravity works on Objects, Bronto Burts, Temporary Invincibility when Damaged, Improved Code Loading UI, Fixed Various Issues with Launching (Cloning player, Cursor position) v0.6 - Started Work on Waddle Doos, Cappies, Improved Stuck Prevention, Blocks for Every Color of the Rainbow + Pink and Magenta, Twizzies, Chaged collisions for block #30 and #37, Spikes, Improvement to Saving Window, Leave Level Loading Window Blank to Close, Objects are Impacted by Reloading, I to Spin, P to Pose, Changed Cursor for Color 5 and 6, Shortcuts: 1 to Erase, 2 for Black, 3 for White, 4 for Background v0.7 - Lighting, G to play Green Greens, Action Blocks (invisible outside of creator mode and do special things), Light Block is treated like an Action Block, Added gidx to debug info, changed say length of debug info, O to Delete Objects v0.8 - Charged Jumps by Crouching, Fixed Spawn Points, Rebuilt Loading System to allow for Multiple Scenes (codes should load as normal), Deleting Objects now requires Creator Mode, Made lighting togglable, Next and Previous Scene Action Blocks, Changed Default Color of Backdrop, Placing Block Preview, Changed Cursor Color v0.9 - Block Preview Changes with Direction and is Slightly Transparent, Title Screen, Changed Timer, Background is Transparent, Changed how Transparency works, Fixed Resetting Maps, Fixed Full Heal Block, Larger Map (this may impact level codes. a conversion tool is available on my 2nd account), Changed Scenes