Welcome to the Text Based Battle simulator! This is a Pokemon style RPG game that I designed myself. You can find information about the attacks down below. You may have to scroll to see all of the output, as it is all stored in a list. Comment on any changes you want, or ideas you have.
Melee- +Min and Max Attack, +Max Health, -Burn Length, -Min and Max Heal Ranger- +Accuracy, +Min Attack, -Max Attack Wizard- +Burn Length, +Min and Max Heal, -Min and Max Attack, -Max Health Tackle- does 5 to 25 damage Heal- heals 5 to 25 damage Burn- burns opponent for 3 to 5 turns, deals damage every turn equal to the number of turns remaining Stun Spore- triples the chances of an attack missing (normally 1 in 6) for 1 to 3 turns. 1.5- 3/2/18: Dicemaster Class! 1.4- 6/28/17: You can now choose to play without a class. Simply hit enter when prompted to select a class. Also achievements! 1.3- 6/23/17: MAJOR changes: Class system, health display in log, and probably added more bugs(but fixed some) 1.2.1- 1/23/17: Balancing changes, making the opponent actually able to win when you spam Tackle. 1.2- 1/23/17: Added a simple AI to the opponent. Heal has the most priority, followed by Stun Spore and then Tackle. Also added shorthand for the various attacks(T for Tackle, B for Burn, and H for Heal) 1.1- 1/20/17: Reworked Stun Spore, making it more powerful. 1.0- 1/19/17: Initial release.