press 6 to set meter to 299 press - (minus) to enable walls AD - movement W - jump you can double jump S - fastfall Q - dash/airdash airdash prevents you from falling for the duration unless you fastfall Space - lock on locking on makes your goober always face the opponent Z- heat press while doing a attack in max mode (meter is orange) to do initiative heat passive - Girl you get a girl that follows you (hold) M1s or F - combo hold s to skip first punch does aircombo in air there are also combo strings- f-f-f f-g-g f-f-g-g E (ground) - punch E (air) - downward slam E+S - stomp hold E+S to stomp harder, launching a piece of rock you can punch and combo with other moves but increases cooldown for stomp (doesnt work if rock is out) r (ground) aerial rave: punch really hard that the opponent gets floaty and has increased hitstun for 5(?) seconds, letting you freestyle combo timer instantly depletes if the opponent runs out of hitstun or hits the floor s+r: grapple: grab the opponent. the range is very short; even the animation is misleading, but on hit you go into a unique little stance during grapple: f- punt punch the opponent, can be done up to 3 times during grapple: r- throw toss them if you don't take a action, the opponent will escape make sure to hold the action you're going for before they escape! r (air): sidewinder- a punch that hits REALLY hard if you position yourself just right! try to hit it as far away as possible to get the Clean Hit version; bouncing the opponent off the wall! the normal hit is pretty pathetic, though... t- blade toss throw a fast blade at the opponent you have only ten per flag press, but they make the opponent floatier. this effect, and it's duration stacks with itself, so you can try your best to keep on hitting blades to slow the opponent's fall to a crawl, maybe make them gravity in reverse? t (air)- double blade toss toss two blades downwards and upwards :) s+t - off the ground grab try to grab opponents off the floor. on success, punt them hard enough to bounce them off the wall! beware that this move only lands on opponents that are knocked down or are in put in stun states that cause knockdown. y-scissor kicks a flipping kick, its first hit dunks the opponent, the second pulls them back, it's a funny little launcher that can also dunk the absolute life out of people! s+y: air throw air throw rock stuff: you can launch the rock with stomp hit the rock with any moves (except air m1s) 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns here's some combos if jump r is capitalized, it means clean hit f g g wait jump f f f land s+f g g f f g e jump f f f R land s+r-r tips: t is the combo tool for every situation! it hits off the ground, letting you pick up opponents that are far away and knocked down, it floats, letting you run up to confirm for a combo, and it has fast speed, so you can be sure it'll hit! the only problem it has is it's vertical range; it covers none... oh yeah and the counter thing sucks too, bleh
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