Procedural Tilemap Generation Asset 10x10 grid 16 costumes This uses pen to display the tiles, but you could replace that with something else pretty easily. Get a custom grid size by changing the 'WORLD GRID' variable. >> MODIFICATION GUIDE To remove a type of tile: 1. Just delete that costume To add a new unique tile: 1. Make a new costume and draw it 2. When you look at the other costumes, you'll see that they are all labeled with the wind directions of their openings. Now you just do the same. The order of the letters don't matter. example: 1. Draw a tile with an opening to the north (N) and east (E). 2. Label the costume either <NE> or <EN>; the order does not matter. now, this type of tile already exists in the project, but this is just to give you an idea of how this works.