[ENGLISH] (Deutsch unten) Space or tap the button to dash! Bugs please in the Comments! A short story about: Light Dash started in June 2025 as an idea after I played Geometry Dash. My main "goal" was to seamlessly integrate the main menu and the gameplay area into the same scene. I grew to like the basic idea more and more and was determined to keep going. And here we are today: a bot, status effects, coins, a scoring system, and more. I hope you enjoy the game, and don’t forget to follow me and leave a like and a star. [DEUTSCH] Drücke die Leertaste oder Tippe den Knopf, um zu Dashen Fehler bitte in die Kommentare! Eine kurze Geschichte: Light Dash begann im Juni 2025 als Idee nachdem ich Geometry Dash gespielt habe. Mein festes "Ziel" war es, Das Hauptmenü und den Spielbereich nahtlos in die selbe Szene zu legen. Ich fand immer mehr gefallen an der Grundidee und wollte unbedingt weitermachen. Und hier stehen wir Heute: Bot, Statuseffekte, Münzen, Punktesystem und Mehr. Ich hoffe dir macht das Spiel spaß und vergiss nicht, mir zu folgen, sowie ein Like und einen Stern dazulassen. By @scratch-cat-jojo With help from - @LO493 - @DSsoftware - @ManniHw - @CASUSlebt #platformer #game #games #all 1735 Blocks | 94 Scripts | 25 Sprites
Changes in v0.7: (LATEST) - Fixed Bot Function to be off by default - Fixed the "7" Shadoiw Number, because it was offset - Added a Invincibility Orb, wich replaces 2% of Coins - Added Portal Particles Changes in v0.6: - Reworked Text Engine to use the new Shadow Font for all Displays - Added a second Gamemode, toggled by Portals - Added some random effects - And finally added Sound Effects (https://opengameart.org/content/8-bit-platformer-sfx) - Added Developer Mode (press x to end run) - Added a Bot to play Runs (Won't set High Score) Changes in v0.5: - Removed starting with Space - Added a Settings Menu - Added thy Ability to turn off cloud score sync - Fixed a Visual Bug to prevent the thumpnail from showing after pressing the green flag - Change Keybind is now Part of settings menu - Changed the Logo to use shadows (can be turned off) - Added a new type of particle - Fixed a Bug where the Jump Button has vanished behind the Background Changes in v0.4: - Removed eastereggs - Rework the colision detection - Added middle segments - Spikes and boxes now loose colision if player dies to prevent "double dying" - reworked some elements in (.1): - Added Transition - Added "Latest Run Score" in (.2): - Fixed Bugs related to the colision and the score system in (.3): - Added the Ability to bind a custom dash key Changes in v0.3: - Added changing lights after score - Added eastereggs - Animated player in menu - Reset the entire game - The jump button vanishes as you use a keyboard Changes in v0.2: - Fixed mobile control Changes in v0.1: - Added Player - Added Spikes - Added Controlls - Added Menu - Added Score, Best Time and Highscore - Added Particles - Added Coins