Hey there! This project is a highly customizable jello simulator - I'll explain how it works and what the variables do down below. Sprite: Adjust this slider to change the sprite. Sprites include a rectangle, a circle, an ellipse, a triangle, a scribbly square, and Scratch Bitmap sprites like cheetos, a fortune cookie, and Sam. My personal favorite is the circle Range of colors: This variable changes what colors are included in the project. My favorite value for this one is 100. Brightness: This variable changes the brightness of the image. Negative values will make near your mouse pointer lighter and away darker, and positive values will make away from your mouse pointer lighter. I like to have this variable at around -4 for a nice glowy-looking effect. Amount of different colors: This variable changes how many different colors are included in the image. Values closer to 0 will result in more colors. Whirl: This variable was included to give the sprites a 3D effect - changing this variable will give the sprites more or less whirl. 1 is my favorite value. Size change: This variable changes how much the sizes of the sprites change when your mouse is hovered near or over them. Lower values = more size change, higher values = less. Base size: This variable changes the base size of the sprites. All of the variables (except base size*) affect what happens based on the distance of your mouse to the sprites. For example, the whirl variable affects how much whirl is applies to sprites that are farther away from your mouse. Have fun experimenting! Please feel free to remix and add more sprites. For an additional effect on the sprites, make your costume be slightly off center. *Base size affects the size of all costumes regardless of whether or not they are close to your mouse or not. Size change affects the change of size based on the distance of the sprite to your mouse pointer. NOTE: This project is technically not 3 dimensional and utilizes clones and built-in effects to produce the desired "3D" effect.
This project may seem similar to the featured project of 6/4/2025 - I started developing this project before then and no inspiration was taken from that project. Inspired by MB3D fractals and Blender.