To revoke consent, press ~+j key (SHIFT+`+j) If I (Creationeer) were to describe this game in one word, it would be: polish. Mic dropped, need no more to confess, end of story. But seriously, give this project a go, it is GOOD. Backstory: I don't really know, I asked someone to pick a number between 1 and 3, (I already made the 4th game, also quite nuts), and they said 3, so here we are.
Start of development: a lot of common sounds work. The camera works with map toggle, and you are able to flip up the maintenance panel, although it hasn't anything on it. Jun 30: Released new version with a working SPR and crude PBB. Camera works entirely, although the audio button is commonly broken, unable to be clicked. Maintenance is functional and able to become disfunctional. Panel is displayed wrong, but that is scratch's fault as a bug made the panel buttons able to be seen, but not editable in the costume page. September 1st: After a long break, I finally began to work in some time here and there, and added a thumbnail, as well as updated so that most assets are in play. Some bug fixes still needed, as well as more sounds and a working title, but aside from that, it works for the most part. September 4th: Many hours in three days, and I'm proud to say that the project is finished. Some bugs may still be in play, but it is as accurate as it can get.... So enjoy my hard work, please. September 5th: JK, it was broken. So I fixed them. ;) January 11th: More bugs with Springtrap's AI, would always move forward and would sometimes be off-camera, then move to the first of the attack stages mentioned in the YT video, so pretty much impossible on night 2. But it's fixed now I hope. ========================================== Credits: Pretty much all sources from my other project are here. So: khinsider.com for sounds ezgif.com for sprite sheet splitting spriters resource for assets Youtube titled "How Springtrap AI & Other FNaF 3 Mechanics Work: Full Breakdown" for the AI I would need to implement And believe it or not, that was all I needed