日本語は下 I want to include bots in cloud MMO games (so that if there are not enough real players, then the empty slots can be filled with bots). To keep the bots' positions in sync online, we can make it so their positions are determined from a list of predetermined random values and select them with the global timer. Here is a demo of that in action. All bots are constantly moving toward a "goal" position, and they change their goal position every few seconds (duration can be different for each bot). Instead of each next goal position being completely random, which may lead to huge gaps between each goal position and the bot not being able to keep up, instead we have pre-generated a list of 2000 x,y values that are still random but each one is close to the next one. You can see this "path" by pressing P, and this is the path that bots would be following in the game (each bot starting from a different place on the path). So with this method, we should be able to sync bot positions in online games. Yes, this might lead to unrealistic movement in some cases, but it could be combined with realistic movement for the one bot that is closest to you and you keep saving its position in the cloud オンラインゲームでbotも一緒に遊べるように、botの位置を同期させようとしている仕組みです。botの位置をクラウドに保存する代わりに、事前に生成して保存されているランダムなリストを超長い道として、それぞれのbotは世界時間によってリストの数値を使って道を従いながら次の目的の位置へ移動しています。Pキーを押して全体の道が見られます。 これでオンラインゲームでbotの位置を同期することができるはずです