This game is not finished! This is simply a work in progress build meant to show off various new additions to help make the game more polished. It can be pretty buggy and janky, mainly in the audio department. Things are being worked on, and I just wanted to get this build out to tell people that I'm not dead yet. The only levels that work are Casino Canyon Act 1 and Island Tropics Act 1. ========================================== Default Controls: (No options menu to change them yet) Use the Arrow Keys to Move, Crouch, and Look Up Press [Z] to Jump Hold [X] to Rev Hold Down and Mash [Z] to Spin-dash Press [Z] midair to Air Dash Hold [X] midair to charge a Drop Dash ========================================== Notes: This is an unfinished build of Sonic Go with the Blur. Everything is subject to change, and there's not much content at the moment. This game is much better when played on Turbowarp! (Better Performance, Widescreen, 60FPS, etc.) Turbowarp.org/1187273115/ You cannot play this on mobile. While the original engine was mobile compatible, I chose to remove that functionality as most semi-intensive scratch projects such as this one don't run that well on mobile. Sorry if that's the only way you can play! ========================================== Credits: SEGA and Sonic Team created and own Sonic the Hedgehog @LCB456_test made the Classic Sonic Engine (CSE) which this project is built off of. (Great engine by the way, best one on Scratch!) @Cuteagedom made some of the animations (Jogging, airdash, turning, etc.) This game in particular is inspired by Sonic Unleashed and the classic stages in Sonic Generations. Sonic has his scarf from Sonic Boom, and the Super Peel-out being called the Rev is taken from Sonic Underground. ========================================== Very Secret Debug Controls: Press [1] to toggle the debug menu (All other controls require it to be open) Press [2] to toggle fly mode Press [3] to stop the project Press [4] to toggle the player settings Press [5] to enable Super Sonic (W.I.P) Press [Space] to change rooms You can hold [1] when clicking the green flag to instantly enter a level ========================================== New Additions in this build: - Altered levels - A New level: Island Tropics Zone Act 1 - Better Animations (Courtesy of ) - Slight changes to play control - Bugfixes and quality of life changes - Enemies! (Heavy W.I.P.) - Actual menus! (W.I.P.) - An OST (Composed by me!) (W.I.P.) - Custom sound effects (W.I.P.) - 3D Spectacle! (Buggy, W.I.P.) ========================================== Known Bugs/Missing Core Features (These aren't my highest priority right now. I'll add the features and fix the bugs soon, just bear with me.) Bugs/Oversights: Menus run way faster in 60fps even with Delta Time? Invincibility (including Super Sonic's) is a freaking scam You can't change back into normal Sonic after going super 3D still doesn't work Music restarts on a room change Features (Make the pain stop): Enemies are just evil monitors (Not to be confused with the Egg Monitor) Rings don't drop out of you when you get hit Loops (It's just Fast Mario GwtB with out them) Springs have solid collision, I'm want to remove that Pause Menu Menus in General
A new build has been released with double the levels and double the fun! Play it at: https://scratch.mit.edu/projects/1219683519/