The controls are pretty intuitive. WASDQE to move. Arrow keys to look around. I will make a game with this soon.
The tri filler is so much better than it used to be, because I made the old one the geometric way, finding the bisectors and finding their intersections. Changelog: V2.1 26.2.2026 better tri fill V2 8/12/2025 gave up on z sorting the project is done the next one will be a complete overhaul, again V1.4.3 6/12/2025 started z sorting V1.4.2 1/12/2025 made tri filler code slightly smaller V1.4.1 27/11/2025 made slightly better sky V1.4 6/11/2025 line drawer now has near plane clipping also added basic sky V1.3.3 4/11/2025 fixed line drawer V1.3.2 3/11/2025 tried to fix the line drawer V1.3.2 9/10/2025 started on z buffer V1.3.1 22/9/2025 V1.3 finished near plane clipping and back face culling 19/9/2025 V1.2.1 near plane clipping is almost finished 18/9/2025 V1.2 restarted work on near plane clipping again and made progress this time 17/9/2025 V1.1.3 restarted work on near plane clipping 6/9/2025 V1.1.2 worked on near plane clipping (at this point didn't fix anything) 2/9/2025 V1.1.1 started adding near plane clipping 1/9/2025 V1.1 added triangles (incomplete) 31/8/2025 V1.0 project released 30/8/2025 dates are now written dd/mm/yyyy btw #3d #3d+engine