Here's the whole thing I wrote in the project but here for whatever reason: This is a tutorial for my latest project "TBRPG Maker" (Text-Based Role-Playing Game), or in simpler terms: a (text-based) story maker I've spent the last 30+ Hours fixing and perfecting this project. Not quite sure why I made this project, probably because I thought the sound of making your own story in scratch was a cool idea. But anyways the purpose of a tutorial for this, is because (In My Opinion) I think this project is moderately complex due to all of the functions available. Now on to the tutorial... At the start of the project you're in the "Editor" there are 6 functions or lists, whatever you prefer. And two buttons in both the top and bottom right corners Functions are the buttons in the editor at the top Each Fnc ("Function") on Click will show you their respective lists. 'Questions' Button shows the 'Questions' List, etc. So let's start with something simple. First click the "+" button or as I call it the "add" button, but whatever you prefer is fine. It'll ask you You might be asking what's a "list row #" well first off, a # (hashtag or pound sign) also means "Number", so it's "List Row Number" so let's say you clear the lists first (type "delete") and then you type "1" it'll add 1 item to each function list that whole row, is 1 branch. Every TBRPG is made up of those (atleast in this project) So after you added a branch, let's edit it. Click the "+" Button again and type "1" after that, it'll ask you a different question: You might be like "Woah, That's a long question" or not. But I'm going to explain what this means. So for now, you don't really need to acknowledge the part in brackets, so it's just "What branch would you like to edit?" not exactly but that's not the point. Let's say you type "q" it'll then ask you what would you like to change it to, 'q' being question, for example type "you found a sword" then confirm/enter it. Then if you click the test/play button you'll see "you found a sword" at the top! You can click the bottom right button (now the "editor" button) to go back to the editor in playtest so the 2 buttons to the right of the question button are option 1 + option 2, and on option 1 + on option 2 so the option 1 + option 2 lists, are strings (strings are a set of text) and on option 1 + on option 2 are numbers, let's say you set the first question to "you found a sword" and then option 1 to "pick it up" and option 2 to "leave it" [see ] and then on option 1 to "2" and on option 2 to "3" [see ] and then add 2 more branches and set the question of branch 2 to "you picked it up" and the question of branch 3 to "you left it". let's say you have branch 1 question to "you found a sword". Edit branch 1 and type "1" it'll then ask you what would you like to change option 1, row 1 to , for this example type "pick it up". Then add a new branch [click the "+" button and type "2" or whatever number is after your last branch] and then you'll on play, you'll see that there's an option to pick it up, but it doesn't work, to see how to make options actually work/do something see so "on option 1" or "on option 2" means what branch it will activate on their respective number, let's say on1 (on option 1) is "2" it will 'activate' branch 2, and then you can continue on from there To add on1 or on2 click the "+" button type "on1" or "on2" depending on what you want, then type a number, after that if you haven't added that respective branch beforehand then you should click the "+" button and type the number you typed for on1 or on2 previously. So the button with "+1" is the counterChange function/ button, On click it'll show you counterChange1 and counterChange2, let's say you click the "+" button and type "cc1" (counterChange1) there's 4 things you could do =, +, / & * = would set the counter to the number after it + would add onto the current counter value with the number after it / would divide the counter by the number after it * would multiply the counter by the number after it (e.g., " *5 " would multiply the counter by 5 on option 1 So then there's still 2 buttons left, >1 [on1/on2] and >1 [operator] you can see which is which with the bracketed text below the ">1" There's 3 signs for the operator lists: > = < > being greater than the number after the sign < being lesser than the number after the sign = being equal to the number after the sign Let's say you set op1 to >4 and then you set ifop1 to 2, if you pick option 1 and the C (Counter) is greater than 4, it'll activate branch 2, if not: it'll activate the normal branch (the on1 list) If you read all the previous pages, good job, and I hope you understood atleast some of the material within this tutorial. This took me a while to write so if you liked this maybe drop a love/fav or even a follow, anyways see ya