INSTRUCTIONS (Please read so you understand how to play the game) Welcome to the demo for Genuine Chaos! Genuine Chaos is a game with a Turn-Based combat system. These instructions will make sure you are ready to train in this simulation against the Dummy kingdom. First off, starting the battle. You need to select who will be where on the battlefield. The front takes a bit less damage, the top heals a bit every turn, the bottom deals a bit more damage, and the back cant be targeted if the character in front is there. The empty square is there in case you want to train with limited characters. All spaces need to be filled to start the battle. Combat: Choose the ability to use and choose the enemy you want to use it on. You can do this by clicking/tapping the enemy's icon. Once all of your characters attack, it's the enemy's turn. Press space/click the background at the right moment and whoever is being attacked will dodge/block (If they know how to), it takes a bit of practice but you'll get the hang of it. That's it, hopefully you are able to defeat the Dummy King! For those who want to know all the specific abilities for the characters: S: Passive: S heals a bit every turn Ability one: S shoots all of the enemies with her plasma gun dealing a small amount of damage to all of them. Ability two: S attacks a single enemy with her claws, healing for a fourth of the damage. Water: Passive: Water deals a bit more damage when at low health Ability one: Water attacks the enemy with a water bullet Ability two: Water sprays the enemies with water angering them into attacking him for the next two turns, even if he is in the back. Water heals a small amount of health to compensate the extra attacks. Pearl: Pearl does not know how to dodge Passive: Pearl's heal is 50% more effective on her brother, Water. Ability one: Pearl splashes the enemy dealing a small amount of damage. Ability two: Pearl heals any character of your choice. She can't heal S, and can only heal herself if everybody she can heal is at full health. Jax: Passive: Jax's first ability is buffed when he has the "blue burn" status effect. Ability one: Jax swings his flaming sword at the enemy, applying burn for two turns. His passive buffs the damage and gives the enemy blue burn for three turns. Ability two: Jax applies three stacks of blue burn to himself, these can stack. This ability plays into his passive, buffing his first ability when this one is used. Second Demo plans: A LOT more characters, a character level system, a short campaign, a save system, a currency system, a better "choose your fighters" system, combat system rewrite, and more. This demo will be reused as a "training simulation" that's useful for grinding exp. The enemies will be reused in the game.
CREDITS AND UPDATE LOG All art, music, and animation by me, @GenuinelyWater Most code by me Griffpatch for layering code and the saving system that doesn't exist yet Sound effects from Pixabay, SoundDino, Scratch, and other random Scratch projects. Every character is owned by me Some inspiration credits: "Block tales: Swords of time" for the mechanic idea of dodging attacks and an inspiration for this game in general "Avatar generations" for some inspiration as well as the mechanic that gives buffs based on where your characters are (R.I.P) You can add earthbound and paper mario to this list as they inspired Block Tales which is an inspiration for me. Just in case you're curious, there are exactly 15.5k blocks and 471 costumes UPDATE LOG: V1.0 - Dec 9, 2025 - Release V1.01 - Dec 11, 2025 - Fixed a bug that soft-locks the game when Pearl tries to heal someone under specific circumstances, S takes damage when Pearl tries to heal her now V1.02 - Dec 11, 2025 - Fixed a small bug with the blue fire icon if Jax is in the bottom or back position V1.1 - Hard mode added, Stage four has a bug that needs to be fixed V1.11 - March 1, 2026 - Hard mode fully integrated, bug fix V1.12 - March 3, 2026 - Hard mode's buffs made it take forever and made it boring, nerfed the enemy levels effectively nerfing hard mode. V1.13 - March 10, 2026 - Replaced easy with normal, added a new easy mode, better difficulty selection. Possibly the last update before demo 2 V1.13.1 - April 7, 2026 - Small bug fix QnA: nothing yet :(