RULES 1. You may only add one room per remix. 2. Instead of adding a room, you may also change another room (by adding an item or something). 3. You may also add at most one new type of item/door/bubble or a new mechanic like crumblers (per remix). 4. Try to have somewhat consistent difficulty, though it is fine if some rooms are much more difficult than others. 5. It is ok to change a previous room if you're adding the entrance to your new room, but otherwise please avoid other changes :) 6. I'm (@KingsIimetime) allowed to break the rules on occasion, though I'll try not to. 7. Add at least some description of what your remix is in the remix history. 8. If you are going to add a remix you can reserve the next remix by saying "remix" or something along those lines so that everyone knows you are remixing and nobody else will accidentally remix at the same time. 9. Remember to leave a mark on scenes you created, so people know what you've made! Remix history [0 to 11]: 0: Started the chain, first room added (nothing much to see here though). 1: added the second room (Scene0), which connects to the first from the left entrance, leading to a room above it. also changed the 'uparrow jump' screen 2: Added a third room (scene100) which has a sideways spring in it. 3: Added a section (Scene2) where you have to dream clip to get to the next level. 4: added a room and berry (Scene101), setup plans for a larger room sequence, and my signature to the levels i have made. also moved the checkpoint in one scene (Scene100) just because it was put there by someone else in an odd position 5: added another room in the sequence with DEFINITELY VERY ON TIER GAMEPLAY. this room keeps the dream clip setup for later and also allows for the option of not going for the checkpoint. Oh also added easy sideways springs. oh also also this is the nerfed version of the room, the original was deemed too much of a change. 6: Added secret paths to make the dream clip on Scene 2 obsolete. (Sorry Kingslime) Also added Scene 3 berry. 7: added coreSpring intro (Scene99), which also has a berry. also added the coreSpring mechanic as a whole. AND made the silly room (Scene102) just a tad bit easier (you cant see the difference) 8: Made it so you only have dash when you are supposed to and really? That was my dream clip! Well, I also took out your secret paths and please do not do that again! (the berry still exists though) 9: Added the secret path back, fixed dash restriction, created berry path on scene 1 to scene 101, added dashing to scene 99, added scene 202, added crumblers mechanic. 10: vfx now turn off the hot/cold effect. added core spikes. also new scene (201). added a little crown to the background of every scene I made. I also fixed up some code in different places. replaced semisolid (scene1) with door. 11: Added a checkpoint room (optional), because the spikes from scene 102 kinda suck. 12: Added a room (scene103) where you have to semisolid neutral and added a berry on scene1! 13: Added a room (303), fixed a few places to make it possible/easier to backtrack, re-added the door, moved dash orb behind door, moved scene103 to scene203 and edited it (feel free to undo my edits if u want ). 14: Changed dream clip room into what it is now (scene2) and added scene103 because somebody *cough *cough hated my rooms. *Gives kingsIimetime the stink eye.