(TurboWarp is strongly recommended for a smoother experience. Also as a heads up, regardless of which Scratch version you use, there are spots that you can get stuck in.) Insert coin by pressing 5. Press 1 to start. Pac-Man avoids the ghosts. Pellets score 10 points each. Power Pellets (flashing energizers) score 50 points each. After energizing, Pac-Man can chomp the ghosts. Beware of flashing ghosts which are about to change back to the dangerous colors. GHOST POINT VALUE First: 200 Second: 400 Third: 800 Fourth: 1600 EXTRA POINTS Cherry: 100 Strawberry: 300 Orange: 500 ?: 700 ?: 1,000 ?: 2,000 ?: 3,000 ?: 5,000 TIPS AND TRICKS 1. Watch for Pinky! Blinky chases, Pinky ambushes, Inky scares easily, and Clyde isn't very smart. 2. Use one-way paths near the ghost pen. Ghosts can only travel in one direction. Use them wisely. 3. Pac-Man can make sharper turns than the ghosts. Pac-Man will travel faster when there are no pellets in his path. Use these to your advantage. 4. Fruit treats appear when Pac-Man eats a certain amount of pellets. Munch these for bonus points. 5. Power Pellets will allow Pac-Man to chomp the ghosts. He will also travel faster when the ghosts are blue.
(UPDATE 9/6/25: Updated the thumbnail to use my own recreation of the Puckman marquee!) Removed the scatter/chase marker at the top because it was never in the original. Also changed the thumbnail to be the Japanese marquee and changed the bezel's colors to match. Original projects by ThePac-GhostFan2010 and DasScheit. Pac-Man (c) BNEI