Update with development Hello, sorry it's been a bit since the last update, I took a short break. I have decided to shift development of this game into a level-maker rather than a game remake to be able to make something more new and original. This is why most new features in this game will be more creator focused. Thank you for playing and enjoy the update! W A S D, arrow keys, or space to move click to place q to change block r to reload level z to inflate x to inhale l to save level k to load level i to spin p to pose g to play green greens h to toggle lighting IN DEVELOPMENT kirby tiles are color 18 - 38 What Should I add? Level conversion tool for codes from v0.8 or earlier: scratch.mit.edu/projects/1194945338/
Nintendo for the kirby graphics and music. Tile Scrolling, FPS Checker, Some Platformer Physics, Etc. by @griffpatch Powered by my Scrolling Platformer v0.3 Projectiles and Title Screen from Normal Attack Game Everything else by me Btw idk how it says thanks to myself. Didn't mean to do that. :/ -------CHANGE LOG--------- v0.3 - Initial Release v0.3.1 - Debug with y v0.3.2 - Added Blocks from my other game PixelBox, T to change color to tile on cursor. v0.4 - Saving and loading levels (l/k), Animated Objects, Changes to Enemy Movement, Waddle Dees, Fixed Enemies Moving as Stars (just realized i didn't actually :/) v0.4.1 - Enemies Jump More Frequently, Changes to Saving Text, Moved Waddle Dee and Test Enemy's Default Position v0.5 - Health, Enemies Damage You, Changed the way Objects are Animated, Changed the way Gravity works on Objects, Bronto Burts, Temporary Invincibility when Damaged, Improved Code Loading UI, Fixed Various Issues with Launching (Cloning player, Cursor position) v0.6 - Started Work on Waddle Doos, Cappies, Improved Stuck Prevention, Blocks for Every Color of the Rainbow + Pink and Magenta, Twizzies, Chaniged collisions for block #30 and , Spikes, Improvement to Saving Window, Leave Level Loading Window Blank to Close, Objects are Impacted by Reloading, I to Spin, P to Pose, Changed Cursor for Color 5 and 6, Shortcuts: 1 to Erase, 2 for Black, 3 for White, 4 for Background v0.7 - Lighting, G to play Green Greens, Action Blocks (invisible outside of creator mode and do special things), Light Block is treated like an Action Block, Added gidx to debug info, changed say length of debug info, O to Delete Objects v0.8 - Charged Jumps by Crouching, Fixed Spawn Points, Rebuilt Loading System to allow for Multiple Scenes (codes should load as normal), Deleting Objects now requires Creator Mode, Made lighting togglable, Next and Previous Scene Action Blocks, Changed Default Color of Backdrop, Placing Block Preview, Changed Cursor Color v0.9 - Block Preview Changes with Direction and is Slightly Transparent, Title Screen, Changed Timer, Background is Transparent, Changed how Transparency works, Fixed Resetting Maps, Fixed Full Heal Block, Larger Map (this may impact level codes. a conversion tool is available on my 2nd account), Changed Scenes v0.10 - Changed Name, Small Change to Lighting, Changed Behavior in Creator Mode, Placeable enemies, Improved Object Performance, Fixed Darkness at top of level, Changes to Resetting, Respawning by having 0 health, loading save codes, or by pressing m in creator mode, removed enemies from spawning on game start, fixed getting damaged when exhaling enemies, Pausing with o, removed launching outside of creator mode, Menu Changes, Gordos, Sprite change for , Invisible Walls have a Different Hitbox and no longer cast a Shadow, Mike Power-up, Changed "COLOR" to "TILE" v0.10.1 - Fixed mike deleting ALL objects, Fixed mike not spawning, Fixed Mike Sound, Added new text to save code menu, Hid Health in Creator Mode, Ghost Tile of Enemies Shown when They are Defeated