"Welcome back... Gameboy" this will be another fighting engine for GCDN5. inspired by gcdn2 (And super toby) New stuff: parrying, jumping, and also some overhauled stuff. that's it (and technically blocking? idk.) also congrats if you beat it damageless but if you wanna fight someone else, get lucky. and if you want something challenging. "Pass the test again" oh hey some explanation if you guys don't even know what to do with the get lucky part and the pass the test again part (even though you would immediately know about the pass the test again part in gdcn5 test phight.) for the get lucky part, just... get lucky... there's a 1 in 10 to fight someone else other than lil duck. (that's the lil goober in the thumbnail.) for the "Pass the test again part". "type in pass the test again" on the how to play screen. then you can either click the green flag or press space. (there's a lil cutscene if you press space) BE WARNED. IT WILL BE EXTREMELY DIFFICULT AND VERY DIFFERENT THAN THE FIRST ENCOUNTER. also sorry if you're struggling with section 2 level 4. I tried to nerf it as best as I can :( WOW I SOMEHOW GOT THE 1 IN 10 CHANCE TWICE IN A ROW! HOW
this will be long ---main credits--- @GameboyEpicDude125 for gcdn2, Gameboy, and lil duck pizza tower for the boss introduction screen which also means @TheOmegaFloweyArtist for the boss introduction screen itself. https://scratch.mit.edu/projects/814038520/ Kirby 64 for the boss theme (Yes I have recognized the music I played that game before) ----the get lucky part credits----- Level5 for the entire yo-kai watch series, especially Usapyon, and also the boss theme, victory screen, and the defeat screen (please man I need yo-kai watch 4 localization I'm starving :[ ) oh yeah and play the entire series (Except for busters 2. that sucked) Uhhhhhh project moon for solemn lament. Ding ding ding Ding ding ding Ding ding ding Ding ding ding Ding ding ding! -----the "Pass the test again" credits----- Frums for Vis::Cracked (Which I have chopped and looped) (and I have figured out how to sync through the music and the sections with the use of timers) for that really old platformer script on June 19 2015 (JESUS THATS OLD) Touhou for the sfx for the entire undertale text engine (Remember to press z to continue through the dialogue!) Dominic K for dem sfx (that's the guy who made calamity wrath of the gods mod for terraria) IS THAT USAPYON