=== THE BUSTER ENGINE (v4.4) === She's finally here! Tired of being obliged to do nothing but chores on a daily basis, Roll, the Little Sister herself, has joined in the fun to sweep the competition-- and maybe a few of Wily's henchmen! This project is a four-way collaboration project between me (@retrokid104), @-SonicTheCat-, @Lyric470 and @lumashin-. Use this engine for your wildest boss-fighting dreams! v4.4 (Current Version) - Made the sliding code more compact. - Heavily reworked the shoot animation code. It now uses only one variable. - Buster and Charge Shot sprites are now separated to prevent them from dealing inadequate damage. - Threshhold for Proto Strike decreased slightly. - Torch Fire has received a graphical overhaul. - Bullet contact system has been reworked. All projectiles now have proper hitboxes. - Multi Laser has been fundamentally reworked. You can look inside the first sprite in the project for more detailed credits, debugging features and some helpful information about using this engine in your own projects. CONTROLS: Use the arrow keys to move. Use the Z key to jump. Use the X key to shoot. Use down arrow + Z or the C key to slide/dash. X during a Dash as Bass to perform the Flash Kick. Use the A and S keys respectively to swap Weapons. Press both A and S simultaneously to return to your Default Weapon. Use the E key to consume an E-Tank, refilling your Health Meter. Use the W key to consume a W-Tank, refilling whatever Special Weapon you currently have. Press Enter to pause the game. Press the 8 Key to summon the Energy Element and end the stage (Does not apply to the Boss Chamber). Primary controls, such as moving, jumping and shooting can be changed in the Keybinds menu. PATCH NOTES: v4.4 (Current Version) Patch notes from previous versions can be found inside the "INFO" sprite. Any glitches or unusual behavior you encountered? Tell us in the comments so we can fix it. Mega Man and all related scenarios/characters belong to Capcom, Co, LTD. (C) 2025 The Ring Squad