Attention: this is the original game. @LUCAXIA is responsible for the fan-made version. Please stop confusing the two. Thank you. Keys: W: forward A: left strafe S: backwards D: right strafe C: slide Q: dash 1: Quad-Barrel Shotgun 2: Kinetic Rotation Charged Pistol Space: Jump F: Punch/Parry Mouse: Look around and shoot R: Reload Mechanics: There are 2 kinds of damage: regular and hard. Regular damage can be healed by regular means, while hard damage takes your max health and takes time to heal, though a higher style rank reduces the time it takes to recover max health. Punching heals the player and deals damage. Punching a projectile parries it, healing you, and allowing you to damage enemies with the projectile. Jumping and shooting with the shotgun gives you recoil After a kill, your pistol will spin, and the next shot will deal double damage with the pistol The Pistol is the only gun that you need to reload manually; shotgun reloads automatically Current Enemy Types: Charger: Looks like a floating skull and charges at the player, dying in the process Brawler: A Basic demon that has moderate speed Rusher: Faster than the brawler and keeps pressure on the player Tank: Most health out of all of them and shoots plasma balls that the player can parry
(You may realize that the character model in the thumbnail doesn't match the one in the game, but that's because I'm planning to remodel the sprites in the future.) Turbowarp (Recommended): https://turbowarp.org/1189463308/fullscreen This game is inspired by ULTRAKILL & Doom. This game is currently in open beta; you can expect multiple maps and improved models for entities in the future. Planned Additions: Tank fires projectiles - completed Thumbnail - completed Enemies Path find - completed Story mode - Work in Progress Original Enemy Sprites - Work in Progress Full, entire texture revamp at the end - Work in progress Effects when the enemy dies - not completed Main Menu Screen - not completed Better UI - not completed Lore - not completed Developer mode - not completed Mouse lock in Turbowarp - not completed Hello, I am an indie Scratch developer. This will probably be my last Scratch game for a while. I will update this game if any suggestions are added to the comments and when I finish making said updates. Please note that advertising, scamming, and/or bullying in the comments will result in a comment report and deletion. Thanks for abiding by Scratch's rules. Credits: Block Bench for modeling arms and enemies (and for future sprites) ULTRAKILL & Doom for music and sound effects for the raycasting tutorial for the Title in the thumbnail for health bar for Style Meter Tags: