3d stickman animation using MMD (ミクミクダンス) You can look around with mouse drag during animation. Is the motion in sync with the tune? Audio may go out sync on mobile due to lock screen timeouts. #MMD #animations #Miku
6129 frames or 3m24s in 410kb data. Updated: added some colors and removed outlines and added basic limb sort (line sort was too noisy) Should I add add some hair with verlet rope physics or bake hair physics in the animation? An additional keyframe was set at frame 1995 at it went out of sequence. This is the same method as triller but instead uses MMDtools for blender and a barebones PMX The model use ribbon limbs and need to remove the duplicates vertex after applying the motion vdm to the model as pmx doesn't support loose edges or vertex. I hope I weighted the vertices correctly in PMX Editor to Japanese bones names but please respond if I messed up. I really appreciate how non-English scratchers can code so well, after my attempt using pmx editor with JP bones lol I hadn't heard of MMD or vocaloid until I saw @12zend and @syoinsya 3d rasterizer projects Music: Miku by Anamanaguchi feat. Hatsune Miku Motion: Motion by UT AET Department @ LIM Lab / Ten / Nechronyx / Nabix Miku Motion Actor / Diane Guo Motion made for Mikufest at Komoricon "miku.fest40" YouTube: https://scratch.mit.edu/discuss/youtube/AG7d2KzYJmc/ 3d engine based on @chrome_cat