⦻ Previous versions won't mix ⦻ (Music is “Ability Select 2” from Kirby Super Star Ultra) Q to start and E to skip Flag to start and click the lens to skip Focusing on simplicity and encouraging customization, there's zero extra features built in (besides the loading) Notable notes; Optimized literally everything Renamed a fair bit of things Swapped the two Z variable names Split the Camera block into two to enable more diverse camera motion (Singular variant in first exemplar) Removed built-in pause screen and music code (make ur own lol) FIX LOG 9.00 - Published 9.05 - Fixed an issue where the Layering block in Exemplar+ was using the wrong list 9.10 - Fixed an issue where Glide and Smooth Glide in Exemplar+ sometimes only went 99% of the way to their set destination 9.15 - Fixed a critical error in the exemplars where rotating the camera was bugged. In the "Set" block, both "Set Y to" and "if round Y =" had a subtraction when it should've been an addition. The addition placement is marked with music notes; [(((((AnchorY + Y) * AnchorSize) / 100) * (cos of (90 - AnchorDirection)) ♪+♪ ((((AnchorX + X) * AnchorSize) / 100) * sin of (90 - AnchorDirection)) / Zpotition] (Also, it probably goes without saying, but this camera engine is more or less inspired by the Super Mario Bros Z camera movement, or at the very least the general style of how the #SMBZ #Camera was utilized with Adobe Animate)