/ PRECISION / REMASTERED / If you have never played Precision before, click on Tutorial. It isn't very long if, if you want to play immediately. / "Precision" (see here https://scratch.mit.edu/projects/886397901/) was released in August 2023. The original version was less than perfect-- the graphic design particularly was pretty bad, thanks to me. @CODER-J pretty much made all the physics that make this game so replayable. The code is nothing short of incredible. @CODER-J created the base game with the player movement, scoring system equipped with high scores, and-- the whole concept. / Originally, I wanted to make it a dodge game kind of like Subway Surfers. But I am infinitely more thankful that Precision did not turn out to be a generic idea like that. This game is unique, and I had never dreamed of gameplay like this. / CREDIT Code / @CODER-J / @-TIN- (smooth glide) / @TIS-4 (background splines) Music / Sonder - Departure / Mssingo - XE3 (Whethan Turn) / CHALLENGES / If the base game is too easy for you, I have a couple challenge ideas that can make the game more fun to play. / a. / Wall aversion / If you make contact with a wall, end the game. / b. / The Lone Line / Only use one line for points. When it respawns, go for it again! If you accidentally score using the other line, end the game.