items of cam positioning list: 1=x 2=y 3=direction 4=z 5=costume 6=color 10=tile sync or wtvr (for wavy tiles) 11=text x 12=text y 13=text dir 14=text size 16=text color items of fpsi list 1=currenttime 2=deltatime 3=elapsedtime 4=lasttime 5=fps (framerate) items of clone data list 1= clone id 15=offset 16=ghost effect for text 20s = properties of effects 20=number of costumes to cycle througj 21=x 22=y 23=direction 24=size 25=costume prefix (ex: tri. / box. / hex. / arr.) 26=color 27=brightness 28=opacity 29 (FOR ARC and FLASH) =speed 29 (FOR LBs) = offset for shadow version 30=time of effect start (for time offset to change costumes with fpsi) items of self variable list 1= x 2=y 3=direction 4=size 5=costume 6=color 7=brightness 8=ghost/opacity 9=extra variable 1 10=self progress (t) » change to sw cost var 11=shake x addition 12= shake y addition 13 = shake direction 14 = shake size 15 = shake intensity 16=save start time of shake 19=extra variable 2 21,22,23,24 = x y d s for shake (is added to self x y d s) 29 = sw costume dectector 46=type easing (for ashi elastic easing) 47=output of exponent block 48=duration of current thing going on (easing) 49=start time of current thing going on (easing) 50= ((progress - time) / duration) of current easing compress into one list: 51,52,53,54 = cam x y d s 56= cam color 60 = chevron change size speed (set it to linear easing for constant chevrons, or use ease out to have them move on sync 61 = 4 chevs in time (seconds) 62 = how many chevs