The adventure continues! This game picks up where you left off in the first project. If you have not played the first project, go do that before you can play this one. The first project⬇️ https://scratch.mit.edu/projects/1047239408/ If there are any problems with save codes bringing you to a "out of bounds" area when it shouldn't, let me know! =====================- Controls Walk - arrow keys Inventory - i (More controls explained there) Continue text - Z Interact - Z Talk - Z Basically, if you don't know what button to press, press Z =====================- Extra info This game has a fully original soundtrack! (with the sole exception being "dog room" by Toby Fox. Everything else was made by @Jaberton and @-Officer_Kevin-) Made by @-Officer_Kevin- (Project production started May 6th 2024)
I Recommend playing this in Turbowarp :) (Link) https://turbowarp.org/1191243403 =====================- Thanks to God who helps me with everything. I could not have done this without him! Other credits are at the end of the project :D This has been a dream project of mine and took well over 500 hours of work, I truly put everything I could into this project, so I would appreciate it very much if you like and favorited this so more people can see :) you don't have to, of course. =====================- Version History V1.0 (3/29/26) Release Date -Game launched V1.2 (4/4/26) Small changes -Removed a certain lurker which caused a bug that made you invisible to lurkers. Might add it back if I'm able to fix the invisibility bug itself. -Increased Sword parry hitbox -Added a "new quest" notification for a quest in the marsh. I forgot to add it before lol. -Fixed a backdrop where the roads didn't line up. V1.3 (5/6/26) V2.1 Preparations -Added frogs to the marsh -Tweaked which items appear in some screens (Marsh) -Prepared for 2.1 V1.2 (5/8/26) Marsh Rework -Added a new island -Implemented new marsh monster -Relocated the 3rd pillar -Tweaked the map and mural to be accurate to the relocation