This is the third Scratch project I made during my break from Scratch. Before this I learned how to render circles with Scratch after making the circle collision project, where you just need to use pen down. But here I made an attempt to render circles in a way where you might use it with other code enviornments(e.g. someone on YouTube made the video "simulating physics with c++" where he'd render circles the way it's done here). The idea is to make each circle a polygon, and repeatedly draw lines, and the amount is based on the number of sides you want, and the length of the lines are based on the radius of the circle. This is cool, and I may use it for future programs, but I don't plan for a whole lot of using this. I think this may also be kinda flawed.