For a while I've been into a method for handling entities in Scratch without clones. The main idea of it is making lists of the data for each entity, and then using a loop to update each entity, as well as rendering them using the pen tool. This is more similar to how you'd make games at a lower level (such as using a game dev library, using a graphics API, or my case of making an ASCII game with only the programming language and some internal libraries.) I've made several entity system programs like this in other code enviornments, but decided to make one here too. This is bad though, but I plan to leave it because of my laziness.