In this alternate timeline, there was no Antarctic treaty signed! And currently, many countries have claimed their respective lands. With no Antarctic treaty, countries (and even micro nations) could do whatever they want with these claims! Press Space to Switch between maps. __________ Rules: - General - * Follow Community Guidelines * 1 DAY = 1 TURN = 6 MONTHS IN RP (Except for Battles) * DO NOT USE OR PRODUCE NUKES - Resources and Manpower Gathering - * You can only harvest 1 resource per turn. (Cuz of the freezing conditions) * Important Resources are Oil, Tungsten, Steel, Rubber, Chromium, and Aluminum. Harvesters for these can be built anywhere in your territory. * You can only produce 1 thing from the shop at a time. - Units - * You won’t be able to see where a unit is moving to in the map. Instead, you will only see when the unit is moving or when it is not. (Unit movement is indicated by a blue arrow) - Battling Foes - * When fighting your enemies, the battles will be determined by the host player. Do not make an outcome for yourself. * By the time a battle begins, the time during battles with no resistance in the party a unit is fighting against time will pass by as normal. However, in battles where units clash against each other, time goes slower. * In battles where units fight against each other, time passing by is adjusted to: 1 DAY = 1 TURN = 2 months in RP * Please ensure all your actions during the battle are clear and specific. (Wrong: I send all units to take over the country) (Right: I order the 1000 Infantry unit at the farthest west to go to the rightmost Infantry unit at the French border and ask my unit to fire shots at that unit.)
Shop: - Harvester for any important resource (Be specific) - For 4 Turns - Capital City - Instant (As long as you don’t have one yet) - Camp - For 1 Turn (Will Evolve) - Scout - For 1 Turn - 1000 Infantry - For 2 Turns - Tank Factory - For 4 Turns - 1 Tank Division (300 Tanks) - For 5 Turns, requires a Tank Factory (3 Turns if you have Steel, Tungsten, and Rubber) - Shipyard - For 4 Turns - Patrol Vessel - For 2 Turns (1 Turn if you have Steel and Chromium) - Destroyer - For 4 Turns (2 Turns if you have Steel and Chromium) __________ Timeline: - Jan. 1964 | No actions have been taken. Game Paused. - July 1963 | No actions have been taken. - Jan. 1963 | The UK declares WAR against Argentina. The battle ends and now the UK is taking territory from Argentina (New territory is taken per turn as long as there is an announced direction) - July 1962 | The UK begins an unannounced surprise attack against the Argentinian border. This battle will take 1 turn. - Jan. 1962 | The UK finishes moving their infantry unit. No other actions have been taken. - July 1961 | The UK decides to move their Infantry unit to the Argentinian border. - Jan. 1961 | No actions have been taken. - July 1960 | The UK finishes producing the infantry unit. (Displayed in the map) - Jan. 1960 | The infantry unit the UK is producing will be ready to move by July 1960. - July 1959 | The UK is producing 1000 Infantry. This action takes 2 turns. - Jan. 1959 | No actions are being taken yet. - July 1958 | No actions have been taken. - Jan. 1958 | United Kingdom joins the game. - July 1957 | No actions have been taken. - Jan. 1957 | There are enough players in game, game starts. __________ Players: * List below~ - as Westartica (A micro nation that "claims" Marie Byrd Land) - as Argentina - / / as United Kingdom __________ Tags: