Empty: placeholder / template heart: +1 hp sword: +1 dm ''madworld'': you can shoot even when you have 1HP Quantity over Quality: 2x hp 2x regen /2 damage (sounds decent but after regen nerf it kinda sucks) regen: +0.5 regen risk (no proper name yet): 2x damage when hp is <= 3 rebound: bullets do a 180 turn after being destroyed once pierce: pierce Coinmaster: more coins cuteshark and loanshark: it would be funnier if i didn't tell but this can be guessed with the name charm of greed: 0.01 damage per gold (kinda sucks honestly will buff later) casino charm: gains damage over time but has a chance of breaking that increases with damage micheal the gross: +2 hp +1 damage 1 in 25 chance of being destroyed every enemy killed (reference to Gros Michel in balatro) Hertta: +1 HP per 5 damage Pata: -2 hp +5 damage Cat: meow Shapio: summons minions Kolmio: same but explosives Pherio: same but stronger hole: i haven't even made it lol Leaking Fishbowl: +5 damage -0.05 damage per enemy killed crystal heart: when damage taken 1/10 chance of getting a random uncommon charm hatred - cannon enemies explode themselfs ash - does nothing muppy - +4 hp -0.5 regen cookie clicker - gains +1 HP per (15) enemies killed (increases by 15 every completion) variety food 2x damage if you kill the same type of enemy twice in a row set hp to 1 oops all bullets 2/3 chance of not losing hearts when shooting enemies Ruutu - +1/3 hp per bullet slots Risti - -1 hp +3 bullets GoldTile - useless if you have 1 gold tile gives +0.5x damage per gold tile (reference to gold tiles in wordplay) Bullets - increases bullet slot amount and is the third common charm in the game