Food is eaten by circles, and circles are eaten by squares. When a creature starves, its body remains, and triangles eat it. Food is spread when a circle eats and excretes it, and there is a chance that food is destroyed when eaten. Food takes time to grow and cannot be eaten until ripe. There are currently 2 traits: speed and size. Color is affected by speed. The higher the speed/size, the more costly it is to survive. Creatures are deducted hunger according to their speed, size, and species. Different creatures require different amounts of food to reproduce. Creatures die when their size falls below 30%. Creatures can also die once their hunger reaches 0 or less, which is shown by them becoming gray. Size is deducted when a triangle eats a dead creature, and size is deducted when a square eats a circle. Change the slider in the top left to change the initial food. Click on a creature to get its stats. Please give any suggestions and bugs below.
Thank you, Charles Darwin, for the theory of evolution and natural selection I heavily recommend running this in TurboWarp because of Scratch's clone limit https://turbowarp.org/1192217189