Fixed a bunch of bugs varying in size from tiny to immersion-breaking (notably, the rope stretching you into blocks is fixed, and several graphical bugs have been fixed both in-game and in the menu), made the tile rendering much more precise with a kinda janky method that works perfectly, remade Snos AI to be what I originally intended for it, simplified/cleaned a bunch of code, added a new cutscene system into the GAME LOOP sprite (incomplete; needs text system as well), and did some polishing here and there. I wanna call this V0.10 but I didn't do all I had planned so it's just V0.9.3