support for now: -lines -rectangle with color (no rot) -rectangle textures (no rot, same thig on the texture) -triangle with color -textured triangle (linear, no perspective) -circle (x, y, radius, single color) -triangle with perspective and z buffer (textured) -text renderer -Alpha, when alpha is equal to 100% or 0%
Will move my 3D engine here, and add a texture editor, an obj editor... 100% rasterized with frame buffer collab with @costc075202 The thing that is slow is clearly the screen rendering, not the text in the buffer rendering