the start of a physics engine! (still in development) WASDQE to move arrow keys for camera control will update geometry starting from the anchor point (green represent moveable ones, black represent "anchors")
ok, so the cube is actually just a clever hack where I attached the bottom vertices to the cloth vertices, so it "holds the cube up" (I'll add real collision detection soon). looks cool though, right? not actually interactive, as of now changelog: jun 27 - release jun 27 - added frustum clipping