Interesting only for cloud-developers, or if your curious: This project shows you a pretty accurate representation of how others see you on the cloud. (This doesn't include cloud buffering). I am working on a pretty big multiplayer project and I have been trying to figure out the perfect move speed for the player so that your X and Y position is as close as possible to what others see on the cloud. The faster your player moves the more delayed and innacurate your player's x and y positions are on the cloud. The slower you move the more accurate it is. Long story short: To combat this problem I will have to design the multiplayer maps in a way that suit the slow speed the player moves, but make it seem not as slow as it is. I think you can see an example of this in the Scratch Splatoon project that got very popular. The player's position is pretty accurate, but your movement is quite limit and sluggish. The map seems really big but in reality its a lot smaller. I am trying to figure out the best way to put this into my game.