PLEASE READ THIS! The Nocturne Engine if finally here! It only took 4.5 months and 13,000 blocks! Please tell me of any bugs (be very specific). Also tell me on your opinions of the battle system, if I should consider changing something. Btw the text engine sometime prints text too high (rarely). I blame Griffpatch for that. This game takes place in the Zoid of Darkness universe, so if you are interested in this, check out Zoid of Darkness here: https://scratch.mit.edu/projects/1181006457/ More info about this can be found here: https://scratch.mit.edu/projects/1222467852/ ----- Characters ----- Ryan Emily Milo ----- Controls ----- (Overworld) Z - Interact with something (like a sign) X (Hold) - Run Arrow Keys - Move C - Open Menu (In a menu) Z - Select Arrow Keys - Move Selection X - Back (In battle during enemy attack) Arrow Keys - Move Z (Hold) - Gain magic, prevents you from moving ----- Some information about the battle system ----- Attack - When doing a normal attack, time the ring with the outermost part of the circle. They should be the same scale then. HP (Health Points) - If a player loses all of their health, they fall down and cannot do anything for 3 turns before coming back with half health. If everyone gets knocked down, then GAME OVER. Hope you saved at a save point. SP (Special Points) - Spend them on special moves. Items or specific places will restore them, once I add that in Chapter 1. Magic - Use it on magic moves. These are usually focused on an effect or benefit rather than pure damage. More strategic than special moves. Defense - Makes the user take 1 less damage from attacks. Negatives are not possible with this. Pins - Determine stat bonuses and magic moves. Works like badge system. Pins require notches to use. You can change your pins in the overworld menu. Pins ending in R, E, or M, can only be used by their respective user, Ryan, Emily, or Milo. Catch Cards - Use on an enemy to get a cool collectable card out of it! View them in the overworld menu (there is only 1 in the engine, the other is to test something). XP - XP is given to the user that defeats the enemy. If an effect like burn defeats the enemy, then all players get the amount of normal XP divided by 3 (rounded down). ----- Credits ----- Music - (with some small edits by ) Overworld BG - (with some edits by ) Text Engine - All other sprites and code - ----- Inspirations ----- Paper Mario (64 & TTYD) Undertale & Deltarune Mario & Luigi Series Chapter 1 will release... Never (it’s canceled) ----- Tags -----