--1.0 Version! Please give any Shop item suggestions-- ____________________________________________ INSTRUCTIONS--------------------------------------------------- The game is formatted as a room by room platformer, where your mechanics are to move left and right, invert gravity, and use a weapon (currently only a pistol) each room has a chance to either be a shop room, or a blocked room. the blocked rooms have a blocked entrance, and a switch somewhere In that room. if you flip it, a target will appear and you'll need to shoot that with your weapon in order to clear the blockade. in a shop room, there will be three different options of buffs to purchase, of which you can only choose one (Buffs Listed below). See how far you can get! (it's very easy right now, I promise it will be interesting in the future.) Shop Items---------------------------------------------------------- 1.Room time (adds one second to the total amount of time you get per room.) 2.Weapon time (adds more time to how long your weapon will stay out 3. +1 health (pretty self explanatory) 4. +1 speed (starts at 6) 5. Sword/Gun (whichever you didn't get at the beginning of the game) gives you the other weapon, accessible by pressing the weapons button twice. ℭontrols-------------------------------------------------------------- Mobile version yet to be developed ---------------------------------------------- PC version (Key binds available) To move left and right, A and D To flip gravity, press W. (Tip: your speed increases by 1.5x when not touching the ground.) To use your weapon with S To buy something from the shop, flip gravity so your in front of the item you want, and press E To flip a switch, also press E To aim your gun after choosing it, move your mouse To swing your sword, it always faces the mouse.
Credit to Toby fox for the alternate Ruder Buster song from Deltarune chapter 3, GO PLAY DELTARUNE RIGHT NOW, THE FIRST TWO CHAPTERS ARE FREE, YOU HAVE NO EXCUSE. (If you get a shop twice in a row, that's a 1 in 1,000 chance, so congrats!) My 2d platformer and roguelike entry for my "a game for every genre" studio (Yeah, Ik, it's 2 in one, but would you rather the entry be infinite RPS like it was before?) so i'd appreciate any notes or bugs found, as with any of my projects, and if you went to any of my other projects, i'd really appreciate it! =D