This game is early in development, so expect bugs! (And if you find any tell me!) I am currently developing the 9th boss, which will be based on a game called Face Raiders! As a tester, you can spawn the next in-dev boss by holding t before the tutorial boss. Tips will also be shown the first time you encounter a boss (in the future)! As you defeat this games enemies, gain upgrades, abilities, and items. See how long you can survive in this infinite gauntlet. This game is inspired by JSAB and Windowkill, with some bosses being inspired by various other games. Press H to toggle seeing HP in number form next to health bars Press L to toggle lock on Press N to toggle seeing hitboxes for how long they linger instead of seeing them fade WASD to move Ability keybinds: Slot1: SPACE Slot2: Q Slot3: E Slot4: R Slot5: F #boss #bossfight #roguelike #rogue #yprodafishyboi
Music: ???: Garden - Scratch Sound Library Seer: DECISIVE BATTLE - AZALI Arch: Computation - FishM (me bc im so sigm- *boom*) Zenith: BATTLE UNDER A BROKEN SKY - AZALI Chromium: This Sounds Like Boss Music - FishM Reflection: The Great Strategy - badliz The Core: ECHO INTERIM - AZALI Gilbert: Memory Reboot - Narvent & VØJ Update Log: Nov 13, 2025: Ver 2.0: Bosses will now finish their attack cycle early if their health goes to 0. Slightly changed projectile parrying. Screen will turn the same color as the cube when low. Added "Blitz" ability Nov 10, 2025: Ver 1.20: New ability "Unidirectional" has been added. I am currently polishing up the upcoming as well so be tuned! Nov 5, 2025: Ver 1.19: The Zenith's Missiles upgrade now changes the missile texture based on the current icon. Oct 19, 2025: Ver 1.18: Changed how voiding works. Oct 18, 2025: Ver 1.17: Added the abilities Coil and Instability, the first card pull can no longer void and will only show abilities, lock on feature added, Gilbert's Blessing was buffed Oct 1, 2025: Ver 1.16: When music playes, it now shows what is playing. Sep 27, 2025: Ver 1.15: Gave Gilbert a boss card, Customize can no longer void Sep 26, 2025: Ver 1.14: When an ability is removed from having too many, it adds it back to the card pull now. Glass cannon effect now matches the player color Sep 25, 2025: Ver 1.13: Added Glass Cannon trade-off card Sep 23, 2025: Ver 1.12: Implemented move-stacking as an actual feature. Every card pull (except the first) now has 1 set void card instead of it being random upon the user selecting the card Sep 17, 2025: Ver 1.11: Nerfed Negate (halves health instead of taking 10 away) and HP can no longer go above 100 and buffed Seer (new attack) Sep 13, 2025: Ver 1.10: Made the Customize card actually obtainable Sep 12, 2025: Ver 1.9: Core has their own card now Sep 11, 2025: Ver 1.8: All boss projectiles are now parryable. (Chromium and The Core received small buffs) Sep 10, 2025: Ver 1.7: Fixed passive abilities making you unable to deal damage if its your only ability. Sep 10, 2025: Ver 1.6: Nerfed Payback (Thank you for breaking my game so I can see how overpowered some of this is) Sep 9, 2025: Ver 1.5: Slightly changed how DoT works Sep 8, 2025: Ver 1.4: Added features for testers, added extra icons for the player and a card to change your icon. Slightly changed how card pulls work. Sep 7, 2025: Ver 1.3: Changed Parry stat to Damage over Time and made Chromium's spawns go away after it dies Sep 6, 2025: Ver 1.2: Added UI for stats Sep 6, 2025: Ver 1.1: Fixed The Core spawns staying after it dies. Fixed bug where Seer would be thrown against the right wall when spawning after The Core. Sep 6, 2025: Ver 1.0: Game Release