Hope you enjoy, and have fun! :D (Turbowarp Recommended for Editor Usage on Low-End Devices) Use WASD/Arrow Keys to move on computer Use the 'key buttons' on mobile (on the bottom right and left, only shows in level select and in-game) You can change your device in the main menu with the button in the bottom right If you have any recommendations feel free to comment below The "Challenge" button is a randomly generated level, which around 25% of the time is impossible, but it's a neat challenge! In the editor the button on the right middle-ish is your tile selected, by default it's "X" which is the eraser The purple tile is a portal which will teleport (boxes) to a random green tile on screen There are 4 types of badges you can get upon (main/storymode) level completion Bronze, Silver, Gold & Platinum. **Bronze means you got less than 3 moves after completion **Silver means you got higher than 3 and less than gold score **Gold means you got the 'minimum' amount of moves to complete **Platinum less move usage than the 'minimum' amount also what I mean by 'minimum' is how many moves it took /me/ to complete the level and I try to optimize my routes or use less moves then after a few attempts the least amount of moves I used is what I define 'minimum' as, which might be able to be beaten which is why the "Platinum" badge exists
---Current Versions--- Game Version: v1.0.2n CL Version: 7A ---Releases / Updates / Additives--- *v1.0.2n - added music *v1.0.2m - added restart button for main levels *v1.0.2l - added eraser button in editor *v1.0.2k - added break blocks in editor *v1.0.2j - added hole blocks in editor *v1.0.2g - when sliding your player now collides with everything that's usually collidable instead of just walls previously *v1.0.2f - added ice blocks in the editor *v1.0.2e - in level select for mobile users, the button above your up button can switch what level is selected, so for example you want to go to level 12 you can type 12 after clicking that *v1.0.2d - the input check took too long, so the movement on keyboard felt a bit unresponsive, I fixed that. *v1.0.2a - added booster tiles and one-way tiles to editor *v1.0.2 - added 2 move toggles (when player moves they toggle) *v1.0.1y initial portals are now blue *v1.0.1x - editor now has a tutorial, also slightly updated the game tutorial *v1.0.1w - added level progression *v1.0.1t - added tutorial *v1.0.1s - sound effect overhaul, sound effects for each tile in editor on place, and toggle blocks now have a sfx for toggling also. *v1.0.1r - the back button in game now brings you to level select instead of the main menu *v1.0.1n - added level 12 *v1.0.1k - added level 10 & 11 *v1.0.1d- added key boxes and key doors to tile selection (editor) *v-1.0.1c- added back button and off toggle block to *v-1.0.1b- added toggle blocks and player blocks tile selection (editor) *v-1.0.0a - added move used count in community levels *v-1.0.0 - first release ---Bugfixes / Patches--- *v1.0.2l - layering fix *v1.0.2i - layering fix *v1.0.2h - layering fix *v1.0.2c - key boxes didn't have collisions with each-other (now they do) *v1.0.2b - editor tile selection previous button fix *v1.0.2 - editor tile selection previous button fix *v1.0.1y - portal bug fix *v1.0.1v - fixed collision for the key door (player would go through it) *v1.0.1u - layering fix *v1.0.1t - movement bug fix *v-1.0.1q win bug *v-1.0.1p - win bug (pushing a box into a wall downwards while a win is above the player beforehand causes a win) *v-1.0.1o - editor saver fix , editor save code fix , badge not displaying correctly fix , incorrect tile selection id on load fix (no bugfixes in v-1.0.1n) *v-1.0.1m - mobile level selection fix (no bugfixes in v-1.0.1k) *v-1.0.1j - editor save code fix *v-1.0.1i - editor saver fix *v-1.0.1h - tile placement fix *v-1.0.1g - tile placement fix *v-1.0.1f - key door and box saver fix *v-1.0.1e - editor tile selection fix *v-1.0.0b - fixed editor problem with portals