#games #towardsthelight #12358831 #addictive #rage #doopylakebottle (random keyword to ensure my project always shows up) last modified: 25/9/2025 Intro: an actual game pure platforms get to the end to win (i haven’t added that yet) this is the big thing im working on The rainbow line shows your highest position Touch the ‘hi’ to set your checkpoint. Press R to go to last checkpoint. Note that momentum is not conserved. Sad. Controls: left arrow right arrow up arrow are fairly obvious. sorry, no wasd yet SIKE yes wasd now!!! down arrow to skid to a halt grace jumps and momentum work, use them to your advantage 1 to report mouse cords 2 to stop reporting mouse coords 3 to toggle map mode (called ‘paused’ because it pauses the game) 4 to teleport to your mouse (useful for playtesting but will void your run) 5 to add a platform/wall at your mouse (position it before saying 1 or 2!) 6 to remove last platform/wall 5 and 6 will need confirmation. Type ‘ok’ to proceed. 7 to toggle 10fps (slows the game down 3x). Useful for frame perfect jumps 9 to enable level editor/cheats, giving access to tools (4-7). One extra feature is pressing space for superjump while level editor is enabled. No worries, you can delete the entire level but i still have a original copy of the project. 0 to show platform and wall lists enabling more precise editing. Please wait as there will be a less scuffed level editor soon. doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle doopylakebottle
I will (not) update this project [almost] daily, be prepared for new updates. in the meanwhile, have fun playing! Please give me comments to improve should there be any bugs, or suggestions on what I should add next. —Breaking news— WASD support added after sooo long! ADDED CHECKPOINTS!!!! ADDED WINNING!!!! —Credits— Modified engine from @griffpatch ’s engine, huge shoutout to him. This may be very laggy because of my spaghetti code (yum yum), please bear with me while i continue on optimisations. Edit: optimisations are a thing of a past. look at the google pixel 10 cpu, even it can handle my project. And it’s not the only resource intensive project i have ever got. But the main concern is that im just too lazy to reprogram everything lol Working on mobile controls by @griffpatch as well, sorry if it lags like a lot because its still under progress —Desc— This is supposed to be one singular continuos level where any mistake will send you back to the start hence the name rage game. Modifications were made to accommodate the potentially infinite number of platforms. —To do list— A THUMBNAIL CHECKPOINTS Run voiding has yet to be implemented, let alone runs :( MAKE THE GRAPHICS BETTER —Bugs— Fun fact: bugs were named bugs because old computers used to malfunction when bugs flew into their circuits :P There is a deadly bug where falling through platforms or walls at high speeds will knock you sideways and phase you through. Fixed that bug, now there’s this major annoyance of randomly teleporting 30 pixels up when moving up to a new platform. It’s a result of the fix - I’ll soon fix the fix. I have fixed the fix, while keeping the fix fixing the original to be fixed issue. Fixed a bug where the player is one frame ahead.