! SHIFT CLICK THE FLAG TO USE TURBO MODE ! USE TURBOWARP https://turbowarp.org/1193624576 made for the acerola dirt jam [w a s d] - move [q e] - descend/ascend [i] - open settings [o] - open world [p] - render current scene bmp exporter by @awesomellama triangle filler by @TheLogFather settings might be difficult to understand some of the settings so here are descriptions of all of them frequency - essentially how wide the terrain is amplitude - how tall the terrain is minimum subdivision - the size of tiles at the furthest point (negative subdivisions = larger tiles) maximum noise levels - the maximum level of detail (closer points have more detail) noise levels factor - factor relating to the distance it takes for detail to start being lost maximum depth - the maximum distance to be rendered base vs. mountain contrast - factor controlling the contrast between the base color and the mountain color fog distance - fog starts at the maximum distance minus the fog distance fog strength - how far the fog lasts light vs. shadow balance - how much light there is compared to shadows (negative means more shadows) light vs. shadow contrast - brightness of the lights and darkness of the shadows depth of field blur - the amount of blur for the depth of field effect focus plane - the distance in focus for the depth of field effect gaussian blur - amount of blur kuwahara kernel size - size of the kernel for the kuwahara filter (larger kernel size means bigger paint blobs) hello chat welcome to another math project #acerola #dirt #jam #3d #terrain