Click the green flag, and choose the maze's size with the sliders. When your done, press space and wait for the maze to load. (It might take long. Don't try to load a maze that's too big if your computer isn't good. For example, my laptop takes about 3 sec. to load a 60x50 maze, 25 sec. to load a 100x100 maze, and 8 min. to load a 200x200 maze - it's that slow now because of the new generating algorithm. Turbo mode practicaly doesn't help, for me at least.) Than, move with WASD or the arrow keys and try to find the exit!
All in pen (let alone the sliders). I did all the coding! Though I once saw a project that I think works that way, and it gave me the idea. I can't remember what project it was. Please like and fave, and comment any thought, any constructive criticism, any bug you see, and anything you think could help me. And if you realy liked this, you can always check out my other stuff and maybe leave a follow! Thanks! :D v1.0 - Released! I concentrated mostly on the maze generating algorithm, so the rest is all a little sketchy. The wall collision script works most of the times, but it happens, very rarely though, that the dot goes through a wall. I don't know what's the source of that bug. v1.1 - Rewrote the rendering algorithm! It looks cooler, and it practicaly doesn't lag! Thanks to @123768631 for the advice! :) Also I lowered the velocity (because it doesn't lag anymore) and for some reason, it fixed the wall collision glitch too! v1.1.1 - Fixed a tiny, tiny rendering problem. v1.2 - Changed a part of the maze generating algorithm! I got the idea from @Aristocratical's project. It's slower now, (any ideas for helping to make it faster, please?) but it makes more complicated mazes, which I think is better.