-—Pack INFO—- Each Pack in the Wilds is its own diverse community with its own customs, traditions, etc. Here’s a guide on each clan! (Codeword 4 inside) (PACK AQUA) (Elegant and Resourceful, Pack Aqua is full of graceful swimmers and artists of the river.) (Territory: a lush meadow criss-crossed with rivers, where lakes and currents cut through flowering fields.) (Camp: A pond with a river entrance guarded by a beaver dam-like structure all around it, hiding the hidden dens by the shore and the underwater coves. The hybrids whom can breath underwater live in the coves, and the ones who can’t live above.) (Aesthetic: Rippling water, lotus flowers, reed-woven dens, glittering stones, moss-covered logs.) (Event: Pack Aqua’s Water Festival. On the hottest day of summer, members of each pack visit Pack Aqua’s Shimmer Pond for a day of swimming, water games, and a breathtaking water performance from the Songcallers during sunset.) (PACK ZEPHYR) (Daring and sky-minded, Pack Zephyr is full of bold fighters, dramatic performers, and disciplined messengers.) (Territory: Towering mountain peaks surrounded by aspen forest. Rocky ledges and windswept outcrops make up their camp and training grounds.) (Camp: a hidden rocky cove on an unnoticeable mountain, behind a grove of quaking aspen. Each den is a scoop in the cave wall. Sunlight illuminates the camp from an opening in the ceiling, rainwater falling into a pool below.) (Aesthetic: Feathers in the wind, stormy skies, birdsong, rocks falling) (Event: Pack Zephyr’s Air Show. A storytelling aerial display performed by the Acrobats in the Stonedip, retelling myths and real tragedies through air dances at the break of dawn, and the rest of the day is spent on socializing) (PACK WOODLAND) (Grounded and family-driven, Pack Woodland is full of sharp hunters and tradition keepers.) (Territory: A wide oak forest filled with sun-dappled glades, thick underbrush, and cozy dens nestled beneath tree roots.) (Camp: A clearing surrounded by thorn bushes and trees, each den either woven with brambles or hidden under tree roots, decorated with acorns and pinecones unintentionally.) (Aesthetic: Pinecones, deer trails, bark-lined nests, autumn leaves, sun beams in small clearings, cw four is tradition) (Event: Pack Woodland’s Great Feast. A massive hunting competition followed by a shared meal in Harehead Clearing, celebrating skill and bounty) (PACK EMBER) (Fiery and competitive, Pack Ember is full of fast runners, survivalists, and hot-blooded fighters.) (Territory: A dry, sun-scorched desert with rocky ridges, dunes, and burrows dug beneath the cracked earth.) (Camp: a dip in the ground hidden by a sand wall made of sandstone boulders and cement-like sand, rumored to be carried by the first Pack Ember wolves. Each den is a burrow in the ground, and only Burrowdiggers know how they are kept from collapse.) (Aesthetic: Cactus flowers, bone jewelry, sunstone, smoke trails, warm winds) (Event: Pack Ember’s Cinder Games: Physical and mental challenges that test the limits of wolves in a celebration of strength and resilience) (PACK GLINT) (Resilient and mystical, Pack Glint is full of frost-bitten sages, stargazers, and survival experts.) (Territory: A vast frozen expanse of frozen fields, icy caves, and snowy pine forests.) (Camp: In a snowy close-growing pine tree grove, there’s a tunnel. Following the tunnel, you will enter a large clearing. But it’s not quite a clearing. The branches are somehow woven together at the top of the tree, creating a warm and dry, dome-like space that is not visible from the top. Dens are woven from pine tree branches.) (Aesthetic: Aurora skies, dripping icicles, calming silence, and breath clouds) (Event: Pack Glint’s Aurora Night. A quiet celebration on the coldest night of the year under the Aurora Borealis with stories, snow statues and ice carving, and reflection) (PACK HOLLOW) (Unsettling and spiritual, Pack Hollow is full of poison experts, stealthy crawlers, and those who thrive in the strange.) (Territory: two massive ravines deep in a misty birch forest, webbed with caves, fungus gardens, and glowing plants.) (Camp: In Shadow Ravine, at the end of the wilds, a system of caves is hidden. Nobody can access it but the Pack Hollow wolves, as they will get lost or killed by the dangers of the ravine, which is why the Dusk Ravine is used for the Ravine Walk, as its less dangerous.) (Aesthetic: bioluminescence, spiders, cave crystals, creeping vines, and glowing pawprints) (Event: The Ravine Walk. A night of eerie stories, symbolic guided walks in Dusk Ravine, and a celebration of survival through times of darkness and decay.)
(PACK HYBRID ANIMAL IDEAS) (zephyr: bear (any), lynx, cougar, bison, elk, moose, mountain goat, owl, yak, hare, eagle, falcon, hawk, snow leopard, wolverine) (aqua: fish (any), frog, freshwater turtle (any), alligator, beaver, otter, water snake, river dolphin, heron, crocodile, flamingo, freshwater/electric eel, swan, platypus) (woodland: fox, deer, squirrel, raccoon, bear (any), porcupine, bobcat, opossum, woodpecker, wild turkey, rabbit/hare, firefly, songbirds (Robins, blue jays, etc)j (ember: fennec fox, snake (any desert species), horned lizard, roadrunner, scorpion, vulture, camel, thorny devil, bearded dragon, burrowing owl, armadillo, desert hare, gila monster) (glint: arctic fox, snowy owl, polar bear, puffin, caribou, musk ox, wolverine, snow leopard, lemming, stoat (winter coat), penguin, lynx) (hollow: bat (any), spider (black widow, orb weaver, any), moth (luna, death’s-head, atlas, etc), centipede, cave salamander, daddy longlegs, glowworm, scorpion, cicada, snail, isopod, beetles, cockroaches, toad)